Narrative-driven action-adventure puzzle game

Threads of Light

A narrative action-adventure across the Arabian Peninsula, and the subconscious.

Demo build · December 2026 Public demo · January 2027 Full release · Q3 2028 PC first · Consoles after
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The Story

One mind. Two worlds. A wound that won't close.

Amina is a Lebanese danger-zone photojournalist, the best in her firm, who learned as a child to feel nothing and let the picture do it for her. When she photographs her grandmother's last breath instead of holding her hand, something gives. Obsession follows, then the loss of everything. She retreats to a town where she can find peace, but finds herself on a couch she can't leave.

To survive, Amina takes gigs around the Arabian Peninsula. While traveling to different places between the UAE and Saudi Arabia, she visits iconic locations between museums and different landscapes where her psyche takes her into worlds shaped by Anxiety, Imposter Syndrome and Anger.

Her camera is her only tool. It bends time and reshapes the world around her. No combat. Observation and insight. Lumen, a companion with the glow of the nightlight her mother plugged in when she was small, guides her and opens paths between the two worlds.

Real World

The Arabian Peninsula, faithfully rendered.

Photoreal landscapes built from real reference: ancient stone, desert wind, and the weight of a place that has stood longer than any of us.

AlUla · Khaybar · Hegra · Abu Dhabi · Dubai
The Otherworld

A landscape shaped by what she carries.

A twisted mirror of the real world, bent through the lens of emotion. Each chapter is a feeling you can walk through, push against, and eventually forgive.

Anxiety · Anger · Imposter Syndrome
Lumen, early concept
Your Companion in the Otherworld

Lumen.

A companion made of light, and a manifestation of Amina's psyche. She will guide Amina through the Otherworld, and allow her to face her buried emotions. She is the second playable character of Threads of Light.

What makes it different

Four ideas the work is built on.

01

Mental health at the core

Emotions are places, and the way each one is built is the gameplay. Every Otherworld chapter is one emotion. You get through it by understanding it.

02

Puzzles, not combat

No combat. You face the Shades, Amina's emotions given form, with observation and insight. Every encounter is a puzzle to read.

03

The Arabian Peninsula, rendered with care

AlUla, Khaybar, Hegra, Abu Dhabi, Dubai. Ancient cities, oases and natural environments, recreated with care by a team from across the region.

04

Two worlds, chirally connected

Two worlds connected through Amina's subconscious, chiral reflections of each other, similar but fundamentally different. What mysteries await in the Otherworld?

Three Otherworld Chapters

The emotions are the chapters.

Each chapter in the Otherworld corresponds to one emotional state. The terrain, the light and the creatures that hunt or guide you are all built from that feeling.

Chapter 01 · Anxiety

Where the world will not stand still.

Geometry that breathes. Floors that rearrange the moment you stop watching. The horizon never quite arrives.

Real World gateway · Dubai · Desert oasis
Chapter 02 · Anger

The colours that don't ask permission.

Heat without source. A land that takes more than it gives, until you stop fighting it for what it is.

Real World gateway · Khaybar · Volcano
Chapter 03 · Imposter Syndrome

The spaces that mock you back.

Doors that recognise you and refuse to open. Mirrors that do not. Rooms that quietly become someone else's.

Real World gateway · Abu Dhabi
Key Visuals

Running in engine today.

Open the full gallery →
Real-world environment from Threads of Light
AlUla, before the fracture.
Otherworld chapter, anger
Where her anger took shape.
Light in the Otherworld
Light as a guide, light as a wound.
Standing on these shoulders

The work that taught us what was possible.

These are the games that showed us interactive stories can hit as hard as the best books and films. We're not comparing ourselves to them. We learned from them.

  • What Remains of Edith FinchGame
  • A Plague Tale: InnocenceGame
  • Hellblade: Senua's SacrificeGame
Where we are

From here to launch.

2025 to 2026
Pre-production
Complete
December 2026
Demo build
In progress
January 2027
Public demo
Planned
2027
Full production
Planned
Q3 2028
Launch
Planned
Stay Updated

We'll write when there's something worth saying.

A short note when the demo drops and when the Steam page opens. No filler.

Investors & Publishers

Request the pitch deck and teaser.

Request the deck and teaser →

Press, candidates and players: the contact page is for you.